| This interview
with Lars Spuybroek was done by Arjen Mulder and Maaike Post for their book
called 'Book for the electronic arts', published by de balie/V2_Organisation
(2000).
Your work focuses on activating the body, on transferring movement from
architecture. This movement is not goaloriented - you don't prescribe
an order to the actions - but rather it seems to aim at a network of actions
wherein the human body has to find its bearings. How do you construct
such a network?
The easiest way for
me to explain this is by telling about one of my projects. I recently
built an installation in the Musée des Beaux-Arts in Nantes for
Vision Machine, an exhibition curated by Arielle Pélenc of some
250 artworks. These works were subdivided into four groups: Les Modes
Invisibles, Les Mondes Emergents, Vision Machine and Les Mondes Connectées.
There are works by the first surrealists like Tanguy and Ernst, 'thought'
photographs from around 1890, 'mescaline' drawings by Michaux, the early
cosmic abstractionists like Kupka and Witkacy, but Klee and Pollock as
well. Then there were a lot of works by architects, plus works by contemporary
artists like Sigmar Polke, Seiko Mikami, Joep van Lieshout and Judith
Barry. I was asked, in designing the installation, to keep in mind the
ideas of Friedrich Kiesler, as the exhibition was inspired by Kiesler's
Vision Machine from 1938-1942. His 'vision machine' was an installation
for looking at art. It positioned the spectator's body in such a way that
his or her vision was distributed over the image and the architecture,
making the act of looking influence the position of the body and vice
versa.
Roughly speaking there are two concepts of perception as a machine. One
is that there is an objective world on which light falls that reaches
the cortex via the optic nerve and neurons and is then processed as information.
The other concept is the subjective one where we project our own vision
onto the world. Now, the idea underlying the Nantes exhibition is that
perception is neither objective nor subjective but that the one influences
the other structurally. So for me the main question was: can I make the
content of the paintings, the perception of them, be the architecture
itself? In this way I tried to make a continuous feedback loop between
percept and concept. Is it possible to abstract a perception that is so
specific to one particular medium (painting) in such a way that it becomes
detached from this medium and can be applied to another medium (architecture)
in which the paintings themselves then are perceived again? This implies
first and foremost a conception of the image as a diagram, as a scheme
of a 'function' - a function that is by definition technological and machine-like.
I wanted the space to no longer be a neutral field that contained the
images; no, the space itself would have to be the scheme of the images.
This scheme would have to contain both these visions. In 'objective' perception
there is a horizontal plane with a body standing vertically on it, subjected
to gravity and observing according to the laws of perspective. The body
takes its orientation from the horizon. This always involves intentionality:
all consciousness a priori takes it orientation from things outside the
body. The eye grabs an object and the body then moves towards it. This
is one 'half' of the analysis. The other half is that of vertigo. Vertigo
rotates around a vertical axis, a vertical horizon - the vertigo itself
- that according to Aldous Huxley is divided into two spirals, one upwards
and one downwards. One is called heaven and the other is called hell and
both are within the realm of hallucination. So now we are talking about
inner orientation, about falling and rising, about a trip that's either
going to be a bad one or a good one. What I wanted was to capture both
these orientational forms within one system.
How do you convert
such an idea into architecture?
I don't use the vertigos
as a 'deconstruction' of classical orientation (of horizontal perception
and vertical force). I start by connecting two extremes and bringing them
closer by applying a series of machine-like manipulations. I literally
build within the computer a machine in which a set of eight lines (related
to the structure of the physical Musée des Beaux-Arts) is processed
by four 'vertigos', spiraling forces. These vortexes, as they are called
in the software I use, are abstractions of the four groups of art works
within the exhibition, of their relationship to perception. This relationship,
and therefore the vortex, can be quantified, can be assigned a certain
number.
Take for instance the vortex of Les Mondes Emergentes, containing the
surrealists. These are not only quite sizable paintings. They are also
the type of images you look at from a 'critical distance': you can become
involved but even so the image is still being translated into the subconscious
archetypes in the back of your mind. Another vortex, that of Les Mondes
Invisibles, is associated with the drawings Henri Michaux made under the
influence of mescaline. These drawings literally look like a migraine
attack. They are not 'images'. There is no critical distance here. Experiencing
them cannot be called looking anymore, but rather being fascinated with,
or falling. Because of the direct link between image and perception the
force of the vortex associated with these drawings is much weaker than
the first one. The spatial arrangement here is very different from that
of the surrealists - which is sort of dome-like - while here the image
is much more in your face, very much like a helmet.
Now, in the computer I materialize the eight horizontal lines into a kind
of meta rubber, with the seven planes in between. The data I then feed
into this diagram consist of the four quantified vortex forces. This is
done by animation software that lends the drawn line the qualities of
rubber based on roughly six parameters. This meta rubber is an abstract
material, rather like the state of real material if it were capable of
thought and feeling. This means I reject the classic model where only
the information is active, imposing itself in a top down manner onto matter
in order to become form. Form and information are never separate. Form
defines information and information defines form, but in doing so they
adapt themselves structurally and refine themselves. By means of the meta
rubber I make matter itself become thinking and active and it takes form
in a series of interactions and adaptations.
This machine I have built in the computer is not only capable of reading
the vortex forces, it can also make them interact. Think of it as having
four dancers separately learn a number of steps for months on end. Then
you put them on a stage, tie them to each other with rubber bands and
ask them to repeat the steps. If one of them moves an arm, another one's
leg will move even though this leg would be inclined to execute the step
it was originally trained to make. The movement as a whole, the dance,
the 'choreography' resulting from this is emergent behavior. In the system
I built the vortex forces are processed in very much the same way. The
vertical rotating forces are not rigid and exact but influence each other
directly. So the result is not a series of 'helmets' and 'domes', but
all sorts of contortions and curvatures that are in-between and that strengthen
each other.
All this has rather important consequences. In actual fact we start with
a longitudinally directed system that gradually becomes a system that
can also absorb cross direction. It evolves from a homogeneous system
to a higher form of organization: that of a heterogeneous system of nodes
and contractions on the one hand and vastness on the other. The extra
quality in this is that the eight separate lines will start to stick together
under the influence of the vortex forces, after having gone through several
bifurcations and contortions: now we have cross links. However, in order
to make these links structural, you have to go one step further.
So, to go from abstract
meta-rubber to concrete building material, you have to leave the realm
of the computer?
In a way, yes. Where
the process of materialization first went from ink to rubber, now it goes
from meta rubber to paper. The result of this transition looks deceivingly
like a scale model but is in fact another computer. It is in a sense like
Gaudí's studies, when he was calculating the exact curves of the
Sagrada Familia in Barcelona by hanging small sandbags from chains. In
his studies, the floor plan of that church was on the ceiling of his studio.
By suspending chains from that floor plan and interconnecting them he
was not just calculating the form of their curves, but also a form that
could be implemented in masonry. This makes Gaudí the first computer
architect. He was much more familiar with algorithms than Borromini or
Horta, both of whom knew their way around a curve. Their curves, however,
were always the result of a mold or a mathematical formula, while Gaudí's
curves were calculated ones. Something similar happens in the paper computer
we built. The paper is not just an upgrade from the rubber, it is also
a primitive version of wood, the wood from which the project was finally
built. At this stage the paper served as 'meta' wood. Now we add to the
paper line an 'algorithm', literally shaped like a paper clip. The algorithm
is as follows: if the lines bend towards each other more than a certain
percentage, this is a reason to split them up and connect them in the
air. This is where we put the paper clip. In this we are following a Gothic
architectural principle: you start with a column, split it, make a vault
and bend it back again. In this way a line will form a plane thanks to
a cross link and this leads to a system of condensations and openings.
This system was, again, an emergent quality.
To convert the paper computer into a constructed installation its geometry
had to be put back again into a regular computer. We cut the doubly curved
surface that resulted from that into slices in a gravitational direction,
meaning from the top down. These slices were the skeleton of the installation:
two of these flat, yet curved cut out pieces can hold each other up. The
original diagram of lines and vortex forces has now become a self-supporting,
stable system with an incredibly complex form that could be easily executed
in wood. The procedure that prints out the elements of the construction
in black ink on paper is basically the same as the procedure of cutting
them from sheets of wood by using a computer controlled milling machine.
These pieces were glued together in the museum and installed, and then
they were covered in cotton.
And so you built your
own vision machine. What things did you put into the installation that
would have been impossible to do by conventional means?
Architecture is the
materialization of abstractions. This is nothing new. Architecture fixates
movements in structural forms. A body does the same thing. When you see
a chair, you tend to want to sit down. If you want to sit down and there
is no chair but only a table you will sit on the table. All tendencies
allow both familiar and emergent behavior. In order to be able to do both
the body has to be flexible, and if architecture wants to allow both familiar
and emergent behavior, it will have to start thinking much more in in-between
actions, do much more than just prescribe specific actions. Now that is
something new and it can only be done by working with a computer. You
can never reach that level of integration by drawing. You can only draw
with one hand while with a computer you can work with tens of coordinated
hands simultaneously.
Besides a transparent intentionality - behavior resulting from habit -
something emerged in my installation which is opaque, something that could
come out of nowhere. This is very important, as in architecture usually
only 'transparent' behavior is being materialized, behavior which is expected
and foreseen and this behavior is expressed only in forms that have a
name: floor, wall, column. I materialize many undefined things: things
that are in between a floor and a column. This can only be done by not
working in an empty space (or on white paper) but by working in a medium
such as meta rubber, in the abstract machine of the computer. There you
can add 'curvishness', e.g. the paper clip, or 'wallishness', being perception,
and 'floorishness', namely action. Perception, action and construction
are all processed equally by my system and this results in all sort of
things that are in between. A particular point can be not just construction
but can be a floor as well. This is a very medium-like concept: what happens
at one point will travel through the whole system and will interact with
something happening at another point, and the whole will process this
by means of a self-organizing principle (the forming of nodes, sticking
together) and on this higher organizational level it can then process
yet other information.
Did you succeed in
making the perception of paintings be the architecture itself?
In a regular museum
there is only seeing and not-seeing: you either stand by a wall or you
walk about. This installation has simultaneously 'walking that creates
seeing' and 'seeing that creates walking'; seeing is blacked out and suffused
with the unseen, walking is accelerated by the unforeseen. This seeing
and not-seeing is present everywhere but in ever changing relationships.
Even when walking somewhere where there are no paintings I am already
part of the content of the paintings. At this point my knees are already
at one painting and my neck already partly with another one. This virtual
movement that is part of the architecture of the installation does not
accommodate the body's movement as happens in the classic archiving system
of stairs-hallways-rooms. Instead, the installation lends it a continuous
actual charge, a charge that links itself to the virtual movement within
the body. All intentionality here is evoked within a landscape of numerous
previous movements that are multiplied by each other, that merge with
each other and split off from each other and leave deep grooves behind.
The coherence of an action, its graciousness is not a given but emerges
at the instant itself.
That is my theme, as it always has been. Body and architecture both become
abstract landscapes of interlinked movements rubbing on each other within
the actual situation. The one surface effect is transferred to the other.
In my architecture the actual seeing is not pre-programmed; the experience
in time is in fact its only true materialization. In short, my architecture
lies not in the space where a body then moves through to 'read' its esthetics.
Of course we can read the extensive, Cartesian co-ordinates of an object,
but then this measurement only happens, afterwards, outside of time. In
time on the contrary, we only live by the intensive, the abstract space
of the body. This constitutes a complete reversal of perspective: instead
of being a body in a space, the body is so charged with abstract movements
that the way in which this is expressed in actions is the spatial experience.
We are the extension of space, not the other way around.
|
INTERVIEW
MET LARS SPUYBROEK DOOR ANNA TILROE
GEPUBLICEERD IN NRC
HANDELSBLAD, Cultureel Supplement 10 december 1999.
Ooit zag de architect
zichzelf als vormgever van de wereld. Hij zwaaide met zijn passer over
het ruige veld en zie, daar waren gebouwen en pleinen, vorm en orde. Geen,
wonder dat de architect vaak een aan grootheidswaan lijdende man was.
Hoe ziet de architect zichzelf nu? Wat is zijn visie op een wereld waarin
orde steeds meer een kwestie van toeval lijkt te zijn?
Ik leg die vragen
voor aan Lars Spuybroek, geboren in 1959, bevlogen, joviaal, hoofd van
het vier man tellende Rotterdamse architectenbureau NOX. We zitten aan
een veertien meter lange werktafel die gedomineerd wordt door computers.
De tafel staat op een verhoging zodat je tegen de architect opkijkt als
hij achter zijn bureau staat. Maar de stoelen ervoor hebben uitgerekte
poten, en zo kunnen we zittend elkaar toch recht in de ogen kijken.
Spuybroek: ,,De wereld geeft vorm aan de architecten zelf, zeker in deze
tijd. De enorme omwentelingen die zich nu voordoen, hebben invloed op
onze opvattingen. Eigenlijk houdt ons beroep in gebeurtenissen te organiseren
en wel op zo'n manier dat deze een politieke werkelijkheid krijgen, of
in ieder geval een sociaal-politieke lading. Wij houden ons bezig met
het scheiden van privé en publiek of om het wat plechtig te zeggen,
het structureren van menselijke handelingen.
De architectuur van Spuybroek is een antwoord op, of beter een meebewegen
met de technologische ontwikkeling die de wereld nu doet schudden. Het
zoetwater gedeelte van het Waterpaviljoen op de waterkering de Neeltje
Jans in Zeeland werd door hem volledig op de computer ontworpen en is
een spectaculaire technologische gebeurtenis. Wie er door de sleufvormige
opening naar binnen gaat, belandt in het inwendige van een walvis. Wanden,
vloeren en plafonds lopen glooiend of bultig in elkaar over, verlicht
door een blauwachtig schijnsel en door projecties van rasterpatronen en
cellulaire structuren. Overal zoemt, fluistert en dondert elektronische
muziek. Licht, projecties en klanken reageren op de bewegingen en handelingen
van de bezoekers, net als de dartelende waterstralen, de schommelende
waterbassins en de zich voor je voeten ontladende golven. Dit zilverkleurige
bouwwerk, sliertig en rond als een hersenkronkel en gevoelig als een hyperbewust
lichaam, bezorgde hem in 1997 in één klap de aandacht van
de internationale vakbladen.
Op dit moment zijn
plannen voor woningen langs de A58 bij Eindhoven in een vergevorderd stadium.
Spuybroek: ,,Als je de huizen ziet zeg je: het zijn pompoenen, zeekomkommers,
glimwormen. Van binnen zijn ze hol als een soort slurf met een enorm volume.
Die holte is niet zo maar hol, hij is geladen, dat wil zeggen dat er rekening
is gehouden met de verschillen die in het woongedrag van mensen kunnen
optreden. Die verschillen nemen tegenwoordig zo enorm toe dat de tientallen
types Vinexwoningen bij lange na niet genoeg zijn. Dus zeg ik: bied die
verschillen aan, maak verlangens los. Dat kan nu, want we hebben de computer."
Het worden meer dan duizend woningen en geen enkele is gelijk. Ook van
binnen niet, omdat de mensen zelf de indeling en functies kunnen bepalen.
Spuybroek: ,,Die eindeloze verscheidenheid vind ik belangrijk. Die is
kenmerkend voor de wereld van nu. Als je producten bekijkt als horloges,
sportschoenen en auto's als de Smart, dan zie je een tendens om alles
aan te passen aan ieders persoonlijke verlangen. Swatch heeft zich, net
als Nike, gerealiseerd dat de wereld totaal versplintert en differentieert
en dat daar geen standaardproducten bijhoren, producten dus die top-down,
van bovenaf standaard aan de consument worden opgelegd. Wat nodig is,
is een bottom-up beweging, een productiemechanisme dat aan ieders persoonlijke
verlangen aangepast kan worden. Die bedrijven hebben begrepen dat zoiets
ongelofelijk veel verlangens los kan maken en daar zijn inderdaad miljoenen
verschillende horloges uit voortgekomen."
Een hyperkapitalistisch
idee.
,,Nou en of. En de computertechnologie is daar uitermate behulpzaam bij.
Die maakt het mogelijk om die verschillen tussen consumenten onderling
te registreren en om zo te produceren dat de prijs niet omhoog gaat.'
Dat verlangen van
de consument voeden is een hele industrie op zichzelf.
,,Ja, en daarmee raken we aan een voor mij essentiële vraagstelling
rond technologie, namelijk hoe ver ga je in het verwennen van de gebruiker.
Moet de technologie functioneren als de perfecte butler, zoals Bill Gates
van Microsoft voorstaat? De perfecte butlermachine voelt bijvoorbaat aan
wat de wensen van de meester zijn. Het hele idee van HAS, ofwel House
Automation System, is daarop gebaseerd. Het komt erop neer dat de woning
smart is, dat wil zeggen dat hij functioneert als een complex van machines
die gedrag kunnen lezen en daar naar handelen. Deze technologische butler
weet hoe laat de meester gewekt moet worden, wat de temperatuur van zijn
badwater moet zijn en hoe laat de gordijnen dicht moeten."
Het huis als woonmachine:
Le Corbusier zou opkijken als hij wist hoe zijn droom er in de komende
eeuw uit gaat zien.
,,Ik vraag me af of hij er blij mee zou zijn geweest. In ieder geval vind
ik het een vulgaire uitwerking van zijn idee. Wat je namelijk krijgt is
een huis dat zo intelligent is dat Bill helemaal geen handelingen meer
hoeft te verrichten. Bill wordt dan een soort Walter Hudson, de man die
alles vanuit zijn bed met de afstandsbediening deed en uitgroeide tot
een baby van vijfhonderd pond. Toen hij dood ging hebben ze hem in stukjes
moeten snijden om hem het huis uit te krijgen. En het huis leefde nog
lang en gelukkig."
En jij bent de tegenhanger van Bill Gates.
,,Het is een ongelijke strijd, dat geef ik toe, maar ik zie niets in een
technologie die functioneert als een parallelle wereld die de reële
wereld kopieert, aanvult en vervolmaakt. Voor mij moet technologie de
wereld niet simuleren, maar stimuleren, in de zin van wat de filosoof
Henri Bergson aan het eind van de vorige eeuw schreef. Hij zag het virtuele
niet als een algemeen geldend platonisch ideaal dat in de werkelijkheid
verstopt zit en waar je alles naar kunt herleiden, maar hij beschouwde
het als een organisatorisch principe. Iets wat altijd in beweging is en
voortdurend creëert en differentieert. Ik vind dat een veel interessantere
gedachte, want het betekent dat het virtuele de werkelijkheid oplaadt,
elektriseert en motoriseert. Dat alles niet langer om het algemene, of
zoals wij architecten zeg het generieke, draait, maar om het specifieke,
het verschil, de afwijking."
Ik moet denken aan het modernistische ideaal van een universele vormentaal
en hoe dat, samen met een standaardisering van vrijwel alles, tot een
bijna militaristische blokkenbouw heeft geleid. Nooit meer Bijlmermeer?
Spuybroek: ,,Het modernisme was gebaseerd op een Renaissancistisch idee
over ruimte dat is achterhaald door de netwerktechnologie, zeg maar de
elektronische media. Volgens dat idee beweegt een subject zich in de ruimte
van hier naar daar, in een rechte lijn, alsof de ruimte uitgestrekt is.
Die ruimte kon je met vlakken en lijnen aangeven en met geometrische figuren
als kubussen en bollen. De elektronische media hebben een totaal ander
idee van ruimte geschapen. Als je op de televisie beelden uit Kosovo ziet,
ben je tegelijk in Kosovo en in je eigen huis. Er is geen hier en daar
meer, maar alles vindt tegelijkertijd hier plaats. Daardoor komt de ruimte
nu op ons over als gekromd. En daar hoort een heel ander soort architectuur
bij dan die wij nu kennen."
Dan lopen de meest
grote architecten totaal achter, ook de jongere, zoals Rem Koolhaas.
,,Koolhaas doet heel precies onderzoek naar nieuwe ideeën over ruimte
die nu ontstaan, maar hij is gebiologeerd door homogenisering."
Wat bedoel je daarmee?
,,Voor hem schakelen de netwerktechnologie en de globalisering alles gelijk
en wordt alles overal hetzelfde. Dat is de nieuwe technologie bekijken
met de ogen van de oude modernist. Ik denk dat de netwerktechnologie en
de technologie in het algemeen maar één grote tendens kennen
en dat is heterogenisering. Dingen krijgen een heel precieze identiteit
en er zijn geen generaliseringen. Alles wordt specifiek."
Het duizelt me als
ik me zo'n wereld probeer voor te stellen. Iedere samenleving heeft een
minimaal gevoel van coherentie nodig. Als iedereen erop uit is om maximaal
van de ander te verschillen, zie ik een krioelende brei voor me van allemaal
triomfantelijke egootjes.
,,De samenleving waar ik het over heb, heeft samenhang door de netwerktechnologie,
de machines. Het is een hybride van machines, verlangens en vlees die
constant dingen produceert, maar in gemeenschap! Er is een voortdurende
interactie doordat mensen en machines aan elkaar zijn gekoppeld, ook onderling.
We zijn met machines verbonden op dezelfde manier als wanneer je in je
auto stapt: dan word je die auto."
De machine als verlengstuk van het lichaam, zoals Marshal McLuhan zei.
,,Ja, maar niet alléén als verlengstuk, het lichaam wordt
er ook door geïntensiveerd doordat je jezelf en de ruimte waarin
je bent anders gaat zien en beleven. De technologie is ons niet wezensvreemd.
Het is geen middel dat tussen jou en de wereld in staat, maar het komt
uit ons voort en het maakt een vanzelfsprekend deel van ons uit. De technologie
dat zijn we zelf! Ik kan wel zeggen dat ik naar Parijs rij, maar daarmee
bedoel ik wel ik én mijn auto, een hybride samenstelling van machine
en vlees."
We zijn al cyborgs.
'Ja.'
Het was volkomen logisch
dat Spuybroek de architect zou zijn die het nieuwe medialab van V2_Organisatie,
het Rotterdamse centrum voor kunst en elektronische media, vorm zou geven.
V2_Organisatie richt zich op het ontwikkelen van denkbeelden over de technologische
wereld die onder onze voeten aangroeit en in het medialab wordt door kunstenaars
druk met computerprogramma's geëxperimenteerd. Vragen en ideeën
over de interactie tussen mens en machine zijn daar dagelijkse kost.
Net als in het Waterpaviljoen vind je in het medialab nauwelijks rechte
lijnen. Alles golft. Plafond, wanden en vloer lopen in elkaar over en
op één plek, daar waar organisatorisch en financiële
beslissingen worden genomen, loop je zelfs van de vloer direct het bureau
op.
Je gaat net als in
het Waterpaviljoen wel ergens naar toe, maar zonder het gevoel in een
rechte lijn te lopen. Ik moest denken aan wandelen in de duinen.
Spuybroek: ,,Jaaa! De duinen strekken zich weliswaar naar alle kanten
uit, maar ze kennen tegelijk een hele hoge organisatievorm: de duinruggen.
Die rijzen uit het oppervlak op onder invloed van de krachten die de wind
erop uitoefent. De duinruggen vormen scherpe lijnen in dat hele veld van
zachtheid en vaagheid. Zo is het ook in het V2_lab. Daar kunnen onverwachte
plekken uit de grond oprijzen die niet waren opgenomen in het programma
van eisen, maar die wel worden ingevuld door de gebruikers. Dat kan alleen
als je iets onbestemds materialiseert, maar niet benoemt."
Toch heeft Spuybroek wel een naam voor dat onbestemde en hij schuift die
zelfs naar voren als een kernbegrip voor zijn architectuur: het Tussen.
Het tussen zit altijd
ergens tussenin, het is niet zelf iets.
Spuybroek: ,,Althans niet in de gangbare architectuur. Daar wordt het
gezien als een open ruimte tussen a en b, een leegte die als een vorm
van vrijheid wordt beschouwd.
Het houdt in dat je kunt zeggen: dit is de vloer, dat zijn de wanden en
ik loop daar tussen die richting op. Dat is in die architectuur allemaal
voor je vastgelegd. In mijn ogen weerspiegelt dat een totaal mechanistisch
idee over het menselijk lichaam. Het stelt het lichaam voor als iets dat
alleen maar weet dat het als het a verlaat bij b uit moet komen. Voor
mij is dat het stompzinnigste idee dat je over menselijk gedrag kunt hebben."
Maar je kunt als architect
toch niet om richting heen? Ik moet er niet aan denken dat ik nog erger
zou verdwalen dan ik nu al voortdurend doe.
,,Nee, de hoofdlijn is ook bij mij van a naar b, maar door de beweging
in de architectuur wordt de beweging in het lichaam van de bezoeker geanimeerd.
Dat lichaam wordt helemaal aangesproken. Ik heb in het Waterpaviljoen
wel bejaarden gezien die een helling van 45 graden beklommen die helemaal
niet bedoeld was om op te lopen en mensen die als skaters extra curven
maakten. Dat kan omdat nergens een naad tussen zit, het een loopt in het
ander over, niets ligt vast. Dat geeft vrijheid, beweging. Dat is Tussen."
De architectuur van deze eeuw heeft veel gedaan om beweging en dynamiek
te suggereren. Ik breng een artikel naar voren dat enige tijd terug in
het maandblad Archis stond en waarin de nieuwste modellen auto's met architectuur
werden vergeleken.
Spuybroek: ,,Dat is een oude high tech-droom . Als je Norman Foster vraagt
wat hij het mooiste gebouw vindt, zegt hij een Boeing 747."
'Wat zeg jij?
,,Ik ben een groot bewonderaar van Frei Otto die in de jaren vijftig fantastische
tentstructuren maakte. Een van zijn bekendste bouwwerken is het Olympisch
Stadion in München. ,,Hij haalt een boek tevoorschijn met ontwerpen
en gebouwen van Frei Otto. Ik zie structuren als oude spinnenwebben en
uitgetrokken klapkauwgom, ondoorgrondelijk en fascinerend. Spuybroek die
mijn verbazing tevreden gadeslaat: 'Weet je waar hij mee werkte? Met zeep!
Hij doopte zeep in water en tekende met het schuim zijn modellen. Alle
holle curves en dubbelzijdig gekromde curves: allemaal zeepschuim! Schuim
in al zijn bewegelijkheid zo geordend. Het is een continuüm waarbij
zich voortdurend tussen groot en klein in beweegt."
Als ik over die ordening doorvraag, legt Spuybroek, mij uit dat je beter
van spontane organisatie kunt spreken dan van toeval.
Zoals cellen zich
vermenigvuldigen en organiseren.
,,Exact. Al die wetenschappers die zich bezighouden met de vraag: wat
is groei? denken niet meer in vormen, maar in patronen. Zij bestuderen
hoe een levend ding voortdurend transformeert tot iets anders en zij weten
allang dat dat niet gebeurt doordat er van buitenaf, top/down, een systeem
op wordt gedrukt, maar door interactie, onderlinge communicatie, bottom/up.
Voor mij is dat hetzelfde als het mediadenken, het denken in netwerken.
Ik zie de hele technologische ontwikkeling van de samenleving in dat wetenschappelijke
perspectief."
We zijn helemaal niet
gewend om zo over onszelf te denken. We denken of in individuen of in
collectiviteiten, maar dat er tussen die twee een interne samenhang zou
zijn die spontaan patronen vormt, dat is een ongewoon gezichtspunt. Een
heel sociaal gezichtspunt ook.
Spuybroek: ,,Als ik al die mensen met die gsm's zie lopen dan zie ik een
diep verlangen om te netwerken, om zo direct en zoveel mogelijk te koppelen.
Het is een technologische passie die er ongetwijfeld toe zal leiden dat
al die dingen die nu nog losse elementen zijn, zoals de tv, de computer,
de auto, de telefoon, onderling aaneengeschakeld zullen worden. De architectuur
die ik nastreef, maakt er in die zin deel vanuit, dat ze mensen met elkaar
in verband wil brengen en de dimensies van hun handelingen zoveel mogelijk
wil vergroten."
Intelligente architectuur
,,Ja. Architectuur om de intelligentie van mensen te stimuleren."
|
| Interview
Cho Im Sik with Lars Spuybroek
1. Your way of approaching architecture seems to contain a deep critique
of the architectural program; the mechanistic layout of all human behavior
within a built system viewed purely as tasks, routines, and habits. Instead,
the programs in your projects come in-between, as the materialization
of the undecided, as a 'space of accidents'. How do you, then, deal with
a preconditioned program?
Well, I'm not so much
against the architectural program (at least I try not to be), but I'm
against what is implied with it. First of all, the program is a list,
a series, which to me is quite a passive way of ordering. Then often with
the program comes a relational diagram (bubble diagram, organogram, etc.),
a precise ordering of the elements from the list in a more dimensional
network of relationships, not as passive as the list, but mechanical nonetheless.
I think there is a deep desire in humans to be mechanical, machinelike
- we all long to be reliable, even more so to ourselves than to others:
somehow we have to be able to count on ourselves, to be predictable in
our behavior. We tend towards repetition, it makes sense, because it takes
less energy. On the other hand, I think, we should be careful of materializing
this desire too much, because architecture is notorious for its ruthless
reflection: "we don't make our architecture, our architecture makes
us", as the aledged quote of Churchill goes.
The human body is not an archive, it is not a cabinet with millions of
drawers where we just pick the willed action out of the drawer when we
need it. No, memory interacts with the present, and, as modern neurologists
tell us, memory is not a fixed archive, it's a plastic, flexible system
of interconnections, where often repeated movements (putting on coat,
getting knife out of drawer, etc., etc) share the same space with new
and unknown actions. There are tendencies, inclinations, next to pure
habits and routines, next to desires, hesitations, mistakes, forgettings,
etc. - many movements interact, group and overlap with others. This tension
within the body is given, there is always the tension between that what
we think we should do and what we actually do.
This means, in my architecture, I don't want to move away from program
towards non-program: undefined areas of pure leisure and play. That would
be the 'classic' utopian vision from the 1960's. I'm far more interested
in finding play within work, in finding the undetermined within the determined.
The 'space of accidents', the notion comes from Bernard Tschumi, is to
me far too much related to this oppositional thinking that sets the necessary
against the accidental. I think I want to connect more to a certain 'openness'
of mind, an awareness of consciousness, where we count both on things
we know are going to happen, and things we don't know.
So, I wouldn't mind preconditioned program at all, I would mind preconditioned
architecture. And though I know there is a lot of tectonics and articulation
in any program, we as architects should always try to find a moment of
life and resistance.
2. In the last 10
or 15 years, there has been an important shift away from all kinds of
preliminary techniques like sketching and modeling toward diagramming-developing
non-visual drawing techniques that are based not on optical abstractions
of later-to-be-realized forms but on informational visualization techniques
that place themselves at the interior of a process instead of the exterior
of a sensed form. Can you explain a bit more about the technique itself?
Diagramming is indeed
the most important innovation in architecture of the last 10 to 15 years.
And it is not clear yet what it means, not at all. I think, on a techno-cultural
level, diagramming means a move toward metadesign. Metadesign already
happens a lot in graphic design and industrial design, and it basically
means designing with 'templates': others can use the template to design
an actual product. Designing the way of designing itself. There is a metadesign
for a Nike shoe, for a Swatch watch, for a Renault Megane, etc. It is
a network of relations that make the thing the thing without actually
designing it. It is an informational system. It is a networked system
of decisions. Basically it means a whole opening up of designing One Thing
to a whole family or Range of Things. Later, in the close future, we can
design our own shoes, our clothes, our cars, our own chairs (like we now
can design our own websites) - and the question of 'How?' is answered
by diagramming and metadesign. You would buy the template of a certain
design family, a style, of let's say BMW, and then design your 'own' thing
- don't forget this design family can be as complex as is suggested by
branding and lifestyling, you could have a BMW template for a chair or
a watch or a car, etc.
Probably most of these interactions will
happen on the internet. You would make your own variations, and of course
these variations would happen within this digitized continuum, meaning
that the information of your own design would immediately be transmittable
to a production machine that assembles all the parts, and sends it over
to your house
In my diagramming
techniques I use flexible interactive systems, I have different names
for them, none of which has really satisfied me: flexigrams, haptograms,
kinetograms, even awarograms, but I also like Brian Massumi's 'biogram'.
'Flexible' because they are not rigid, they don't know just one solution,
'interactive' because all are connected into one system: one parameter
changes everything. I'm trying to move architecture in the direction of
systems theory. The old sketch method would go like this: first you look
at the parts (rooms, stairs, entrance, etc., etc.) then you try to take
a look at the whole, this is most often done by very old tools like the
grid, the box, or the axis. Then the designwork is the difficult 'shaking
up' of these two viewpoints (concentrating on a part/trying to see the
overview): bringing them as close as possible, trying to close the gap
between the whole and its parts - a very old philosophical problem...
That is how we learned it at school.
What I do is building a machine, almost always in the computer, what one
should call a 'virtual whole', a matrix, a geometric system where all
relations are set but not fixed, and then all the information is processed
over time. Sometimes in an animation, sometimes in a machinelike procedure
of interlocking steps, like a series of algorithms. The whole is like
a matrix, it's a system of relations and if one changes one thing, the
rest changes too. In the sketching technique one would be working at one
part, and the rest doesn't change with it, if I start sketching a certain
room, or the staircase, the rest doesn't change with it, right? In my
machines it does, all drawing pencils are interactively bound together.
First in a abstract system of lines, then later during the process it
becomes more and more clear what these lines can be.
3. How then do your
diagrams (so-called "springs and strings" model), respond to
these 'undetermined' movements of a body in architecture, the movements
that weren't in the program?
Basically what I do
with the diagrams is relate flexibility to movement. Flexibility is translated
into movement and movement into flexibility. Philosophically that is very
tricky: qualitative changes of kind become related to quantitative changes
of degree. So, the presupposed movement of people, their potential movement
is abstracted into the language of architecture, and that abstract movement
loops back and relates again to people's movement. Of course I use the
lines (the "strings") to read the program, the crystals of behaviour,
but I also use them to read through the program, to make new connections
where possible. So, what I do is read the tendency of human bodies to
change their mind, to be aware of more then just their momentary intentions,
I read their tendency to be flexible directly into architecture. Let's
give an example.
I used a 'strings and springs' model for the V2_Lab here in Rotterdam.
It is a simple model of five parallel lines. These lines are a reading
of the existing building and also of the main orientation of the program.
Now, all the movements in the building are 'put in' that machine: around
the table, around the doors, coming in, leaving, etc. All these movements
act upon the lines as forces, and because the lines have material properties
in the computer (like rubber), they start twisting, vibrating, and all
movemens interact with each other. In a longitudinally oriented system
(five lines) we get lateral bending, sideways orientations (waveform curvature
of the five lines). Then the lines are 'read through' the program as given
by the client: table, corridor, wall, room, etc. So, all the lines give
a bit of profile to each of these elements. And because they were connected
in the 'rubber' model they also end up connected in the end product made
of wood: the table merges with the corridor, one edge gives a clear 'table'
definition, the other edge a clear 'corridor' definition, but in between
we get a form that is neither or both
It is a movement that is now
abstract, an architectural movement, a qualitative change, a morphing
of table into corridor, and vice versa. You see? - the implied movement
of people, the working, the walking, is mapped onto the architectural
elements themselves, through a flexible set of lines where it creates
a language of movement first, a flexibility of use and form between given
architectural element (table, corridor), that is then actualized by different
possible movements of people. In the real it means people walk up the
table, or they drink their tea there, it's informal behavior, connected
to formal behavior, more loose, more free. It's an architecture that not
only articulates planned and foreseen behavior (working at table, walking
through corridor), it also stimulates unforeseen behavior. Unforeseen
in the sense that it is still related to 'work', it's not 'accidental
behavior' like murder, as Tschumi's famous example goes
4. How do using diagrams
at the start of the process differ in the result, comparing with the conventional
means of process?
Normally we architects
put the lines where the walls are, no? When we sketch we sketch the positioning
of material elements, not where the movement is, because we presuppose
the movement between the walls, not in them. Trying to be a bit more clear,
I'd say that I'm not using the movement of people to design my walls,
that would be the old "streamlining" technique of the 1930's
I'm not "rounding off", no, I'm looking for the structural capacities
of movement, the ordering capacities. Now, in my technique that means
the movement doesn't go into the continuous black lines of the walls,
but into the dotted lines of the ordering system, the black lines are
- later in the process - derived from these. Movement is related to order
first, and then to structure.
Something else. I
think the diagram is the best way of instrumentalising 'inspiration',
while it is completely opposed to inspiration. Inspiration is vague, subjective,
it often happens through visual methods, like clippings from magazines,
recollection of a memory, seeing a vision, etc. I think it is completely
'legitimate' to use that visual information, I'm not trying to have everybody
use only rational and transparent tools. What I'm against is being unprecise
with that information, one should have a conceptualised approach for the
whole of the process, not do something subjective here, and something
objective there. A systems appoach is much more coherent, it recognizes
the design process as a series of actions upon visual means.
When does something become architecture? When does architecture enter
the design process? That is the most important question in any design
process. Can you start with an image, the image of a face, of a crowd,
or a dog or a group of trees in the mist, and end up with a building?
Of course you can (although I wouldn't recommend such an impressionist
method). But only by contraction, by contracting information out of it
that has the potential of becoming something else, not the picture of
something, but the internal, organisational structure of something else.
Finding this vector, constructing this vector-toward-something-else, can
only be done by diagramming, by seeing structure and architecture beyond
image and before one 'sees' actual buildings. It is a professional way
of dealing with this moment of 'blindness': being in between ones contraction
of the world, and ones expression of something new. Basically you go from
image (memory) to image (new building) through abstraction, and this abstraction
should never be completely lost. Now, there are very simple forms of diagramming,
like using visual imagery, toward more complex ones like gathering data
and graphing techniques, toward very complex algorithmic techniques, in
the end, what counts is "what can the diagram do for you".
5. Okay
what
can the diagram do for you?
Mostly diagrams are
'read'. That means mostly, often, their abstract capacities are left in
the building as traces in language. This seems logical as the abstract
capacities of architecture are typical food for the mind. Walking through
a Palladio villa doesn't make any sense if you don't know music and early
harmonic systems. The two most important diagrammatic architects today,
Rem Koolhaas and Peter Eisenman, still see the diagrammatic capacity of
architecture too much as something of language. The architecture of architecture
- as I tried to explain in the notion of metadesign - is in their case
still a property of language. A concept to them is a sentence, an explanation.
Cultural criticism in the case of Koolhaas, criticality in the case of
Eisenman. My diagrams are more 'sensed', they are more 'felt' than 'read',
they are felt in the day-to-day decisions and hesitations we experience,
basically my architecture deals with consciousness and awareness, of how
the experience of being there, in this uninterrupted stream of presence
is constructed. I'm extremely interested in this continuous 'thickening'
of the now, of the present. With Rem Koolhaas and Peter Eisenman the real
has already happened, the architecture understands it, deals with it,
through language, and serves this view to the inhabitant, user, whatever
its name is; it is always consumed afterward
He or she just re-experiences
the real as it was already foreseen in the diagram. However I think the
diagram is something that should exactly be placed in between the world-as-imagined
and the world-as-experienced and therefore stop before it becomes language.
I know this makes my work also very vulnerable, because it can only be
sensed, but hardly discussed.
If you would have seen the exhibition installation in Nantes, France,
for instance you would have been amazed by the difference between the
two. All the forces that were integrated in the design machine were so-called
vortex forces, rotating forces of vertigo, deeply connected to the program
of the hallucinatory works in the exhibition. Easy to talk about before
or afterward, but when experienced it becomes silly even to mention it.
The fatigue in your legs, especially in your calves and knees, this "consciousness
that rises up from the feet", as Kodwo Eshun said when he was there,
becomes very important. The alternating between walking and seeing as
in any normal museum becomes something different, a telescoping of action
and perception, of memory and seeing, of diagram and image - hardly explanable.
Then there was a constant sense of disbelief: the precision of geometry
coinciding with the vagueness of language. One could see all the twists
and turns of the vertigo forces, one could see all the subtle changes
of light, the multiple orientations of the surface, reinforced by the
different angles of each painting and etching, but one could hardly 'read'
it. There was hardly any time for reflection, as the architecture is one
of engagement and experience. From higher up, from the first level gallery
looking downward on the structure it was easier, but then you were deprived
of 'experience'. What I'm saying is that in my architecture, life runs
parallel with the diagram, they move in the same direction, they intertwine,
they couple, but never oppose: one never meets the diagram, like in an
Eisenman, one lives with it. When you turn your head, start running, look
back, sit on the floor, twist your head to see the Max Ernst: the forces
of flexibility (rubber lines) become the forces of movement (rotating
your head).
6. It is understood
that the computer is used in your conceptual process, leading a complete
shift from Euclidean geometry to topology, from tectonics to textile,
from object to process, from crystalline space tothe undulating field
or medium. You have mentioned even, the necessity of computer-aided-conceptualization
and computer-aided manufacturing. What do you think is the future potential
of this tool?
It is the future per
se, there is no other future. But architects have to learn to deal with
it conceptually. They always thought is was "just a tool", a
means to something else: architecture. This is a complete misunderstanding
of a. what computing is, and b. what technology is. There are no innocent
tools, there is no tool that is separated from its purpose. Tools make
us think differently, and, even more important, feel and wish for differently.
Machines are social fields, technologies are countries we live in. You
cannot 'do' computer and not 'think' computer. Every master/slave relationship
is always reversable. Let's not forget that a lot of the design tools
we use in architecture without the computer, like copying, rotating, aligning,
etc. are basically early, primitive computer tools. Bernard Cache said:
"the compass and the ruler are very simple computers", which
means we have always used computers. Computers, we should always realize
that, are steering devices, they are vehicles in a sense. They can only
enter the world as a world of processes, of interactions, where dynamics
and structuring are not understood as opposites. In a time and world where
we can truly think complexity we shouldn't deny ourselves an architecture
of the complex. We don't have to constantly run back into the arms of
Mamma Reduction anymore, because we cannot cope with the troubles of life.
Minimalism is fatal. Since the fifties we have had new views in mathematics,
physics and biology, in cybernetics and information theory, all based
on calculation. Turing machines, genetic algorithms, chaos, fractalisation,
fuzzy logic, etc. etc. where is architecture in all this? To me - to sum
it all up - it is absolutely unresponsable to keep on throwing cubes into
the world (a geometrical language of 3000 years ago!) in a time where
we have mathematics and physics dealing with processes, time and complexity.
7. Realizing or materializing the image of freedom can't be an image on
the wall or a hole in the floor. Then, how can we be connected to the
unseen? How can the unforeseen happen?
You maybe know there
is this beautiful concept of potentiality, which is the old word for virtuality,
that states that nothing happens if there wasn't first the potential for
it to happen. It's a concept from Aristotle, differentiating between mathematical
possibilties ("mere possibilities") and real or physical possibilities.
Somehow we have to connect - as architects - the abstraction of space,
this memorizing of events that have already happened, to the reality of
time, to the continuous flow of events. Strangely enough this continuity
is given (there are no "bad times" for events) but not the actual
content of the events. We know things will happen, even at a certain pace,
but not always what. So, space has to become a tool in this whole production
of the 'what'. I'm very interested how architecture can help in increasing
this dimension of tension and potentiality. You know, that is my whole
problem of seeing consciousness as intentionality, it thinks that consciousness
is something like seeing, that locking onto an object in space with your
eyes is the same as thinking, as being mentally engaged with the now and
the near future, of being alive, of being open to what happens or could
happen. Being conscious, being aware, being fully engaged in the now,
doesn't mean you lock onto the future as an object. Architecture can only
help this openness of mind with an architecture of connectivity, of topology,
of the continuous. For too long architecture was a tool to control life
by seeing events as the repetition of older events, and every new event
was an' accident', something acting against the 'substans' of architecture.
The new doesn't come from the future, it comes from the past, that is
what potentiality is, it is a mating of old existing events patterning
into tendencies, an unfolding of events.
8. Because an important aspect of architecture is its materiality, and
most matter usually resists rapid transformation, how does liquid architecture
go beyond the 'moment of freeze'?
What is of course
very important in my work is the difference between architecture and building,
between the organisation of something and it's material structure. I've
tried to allude to that with my reference to the "continuous black
lines" and the "dotted lines". That I'm interested in movement
doesn't mean I'd like to have buildings to move around
That means
there are architectures that go far beyond buildings, the architecture
of a text, of a political plan, but also the architecture of a book. And
of course diagrams exactly do that, they make all these architectures
communicate, and with computers that can even be done much better. Because
I'm interested in movement and change I'm interested in systems that are
created and structured by change, for instance, liquid fluid systems.
Now, "liquid architecture" is a paradox, because the architecture
can be liquid but the building is solid, or as I said before: The building
should be static, but the architecture should never be at rest. But it
doesn't mean that one can use every movement (of water, or whatever),
freeze it in an instant, like a photograph, and then build it, that would
be the craziest distinction between concept and structure, no? That's
why I'm moving more and more in the direction of 'material diagramming'.
Movement has to become structural, movement has to be structurally absorbed
into a system. In all these diagramming techniques I use you see that
the more flexibility is leaving the system the more structure is gained.
That is why I'm resisting both the concept of 'datascape' and pure 'animate
form', though both Winy Maas and Greg Lynn are good friends. With the
first information enters a preset form (often a cube), with the second,
all information is directly materialised as a form. I work much more with
interaction between information and form, basically I'm only interested
in the structuring, the patterning effect in between the two. That's why
I tend toward iterative processes, stepwise methodologies, because every
time the form is changed it absorbes the information differently. It's
a slow process of hardening, from architecture to building... In the end
all the movement that was in the first diagram is separated in abstract
movement in the architecture and real movement of bodies and minds.
9. Your architecture seeks to go beyond the dichotomy between floors and
walls, esthetics and program, elevation and plan, perception and action.
In the process of materialization, what would be the limit, in reality,
of such synchronization?
First I should stress
this language of abstract movement in the architecture. It's not a wall
with the word 'movement' painted on it. It's about stretching, twisting,
bending, shifting, delaminating, curling, bulging, rotating, merging,
splitting. Or more complex: twisted splittings, stretched twistings, rotational
mergings, etc. Normally it would be insane to describe a form with these
words, they are verbs, no? - signifying actions not forms. But here we
have a certain interference of form and action, perfectly described by
these type of words. All my work, and the more recent the more complex,
are networks of these movements, one movement multiplied by another, all
these verbs co-exist, related in complex relations, many multiple vectors,
many multiple orientations, in many different hierarchies. If you study
the geometries of wetGRID or of D-tower or Son-O-house, you'll notice,
that the 'movement' is not just some unspecified force, no, it has structural
properties, all these verbs relate to another into an emerging whole,
where you have gothic splittings of lines into surfaces for instance.
Second, you are right
implying there is a limit. Why? Because still, the physical forces of
gravity are (mostly) vertical, and the movement of bodies is (mostly)
horizontal, and if you start putting these forces into one continuum as
I do, it doesn't mean that you should end up with buildings that can only
exist under water or in the air, though there are amazing architectures
in both, like corals, wasps nests, spiders nests, termite cities. I realize
this very well, I'm just against splitting them up, I'm not in favor of
a full merging. And: I'm not against simple stacking of floors, I'm not
against the generic, I'm only against them as the sole driving force behind
the materialization of architecture into buildings. And: I'd love to do
larger structures, I did skyscrapers with my students in New York and
Germany, I did housing, but it is the nature of my research that the clients
I attract are in the beginning more from the art world than from the banking
world. Every architecture attracts her own type of building, it's no accident
that Forster does banks, Gehry does museums and I do small art related
experimental architectures. But I promise you: that will change, and it
will change soon.
|
WHERE
SPACE GETS LOST Interview Andreas Ruby with Lars Spuybroek
AR: A mechanistic
system of thought like modernism could only deal with the accident by
isolating and repressing it as an undesired event interrupting the well-planned
course of events. Paul Virilio qualifies the accident however as merely
the other face of substance, following the Aristotelian distinction between
substans and accidens. If you translate these two constituent elements
of the accident to architecture, you get an astounding equivalence: the
built mass becomes almost literally the substance (from lat. substans:
that which stands from below), whereas people act as the accident (from
lat. accidens: that which falls into something). It is a very conventional
definition, obviously, in which only the fixed accounts for something
substantial while everything which moves is disqualified as accidental.
Could you imagine a definition of architecture which inverts this condition,
that is an architecture in which stability is accidental and movement
substantial?
LS: Here we have two
lines of thought and realize they could become interrelated. Firstly,
we should observe that our whole conception of form has been inverted.
Physical form, biological form, the mathematics of form, how order emerges,
how stability emerges, these have now all been structured in time, where
form has become part of time. Fractal geometry, order on the edge of chaos,
self-organization, catastrophe theory, finally there have emerged concepts
of geometry in which time itself has become essential, where the accident
has become substantial, where form and order have become pattern, interference,
iteration, rhythm, something created in time, and only to be understood
in time. Secondly - as you mention Virilio's constant returning to the
accident - media as the continuous accident of architecture. Of course,
this dichotomy is omnipresent in theory, and I oppose it vigorously. I
don't see media as the dark side of architecture at all. Why? Because
I'd like to propose an architectural view of media, and vice versa. First
of all, media comes in waves, in tides, and it deals with space as a medium,
as a field, that is a soft substance through which events are transported
by waves, and become interrelated as a result of interference, amplification
and decay... Media are a way to inhabit time as it where, a movement connected
with our own movements, something far more sensitive and responsive than
an architecture of frames, crystals and solids that is only capable of
returning always the same answers to an experiential body. I think we
should keep in mind that architecture was the first machine, the first
medium to connect behavior and action to time, to place it under the revolving
light of the sun, but now, on the other hand, we should not mix up the
old history of architecture, its Euclidean mathematics with its new potentials.
I just cannot see why architecture, because it is old, should stay old.
AR: The French word
for real estate is "immobilier", which is the opposite of "mobilier"
which means furniture. These two notions seem to indicate architecture's
maximum radius of action: from absolute immobility (the building mass
defining the invariable envelope) to total mobility (the furniture which
could be placed anywhere inside). In other words, architecture actually
has a whole set of varieties to choose from in order to "situate"
itself in the variable relationship of form and movement. Nevertheless,
throughout its (occidental) history architecture has displayed a clear
tendency to opt for the immobile element as its definition. The challenging
potential of furniture as the imminently destabilizing force of architecture
is left aside, if not also embraced by the disciplining regime of order.
In the plans of his single family houses, Mies van der Rohe used to place
the furniture elements as precisely as the indeed unmovable elements like
walls and columns. There is an anecdote about the Tugendhat House: a couple
of months after the completion Mies came back to Brno unannounced to check
if everything was in order. And Mrs. Tugendhat had indeed dared to arrange
the chairs in a slightly different way. So Mies emphatically asked her
to put them back in their proper position, pointing to the plan of the
house he had discreetly brought along. - What would an architecture be
like which goes the opposite way, that is an architecture that would approach
real estate with a furniture logic?
LS: We should resist
Mies. We should resist this preservation of the old Aristotelian split
of matter and time, substance and accident, tectonics and textile. Architecture
as tectonics, media as textile. Architecture as a passive and neutral
carrier, media as (inter)active image. That is: architecture as urbanism,
as tectonics, as (infra)structure, as 'bigness' - as Koolhaas has titled
his agenda -, and media as life, the changing, the ephemeral, whatever.
Instead of moving architecture into bigness, I would suggest to move it
into textile, into furniture, into media... We should never mix up architecture
and building. Just because our buildings can't move, it doesn't mean our
architecture can't. As our buildings are hard and intransigent, our architecture
could be active and liquid. This obviously does not mean the Miesian and
Koolhaasian retreat into neutrality, into the hall, the empty envelope.
It's an old misunderstanding in architecture that when you create the
greatest common denominator of all possible movements, an architecture
that gets out of the way, it will induce movement and vitality in the
actual building. It is exactly the other way around, one just creates
stillness, with that kind of generic neutrality one neutralizes action.
That means they don't appreciate that architecture is media, that architecture
is an event in itself, an event that, in their case, passes on its tectonics
onto the body. I opt for a geometry of the mobile, where the geometry
has become part of the furniture, the moveable - nothing neutral, nor
passive.
AR: Generally, Siegfried
Giedion is seen as the theoretical advocate for a new space conception
based on the notion of time. But if he indeed pointed to the new importance
of the dynamic user moving freely through the building, he never got beyond
the opposition of a static space and a mobile subject. He in fact kept
the hierarchical distinction of space as substans and body as accidens,
never realizing the transfer of movement from the subject onto the space.
Curiously enough this transfer of movement was a major theme in the early
experimental cinema and was also poignantly analyzed at the time by various
scholars. In a seminal essay, German art historian Erwin Panofsky concluded
that "as movable as the spectator is, as movable is, for the same
reason, the space presented to him. Not only bodies move in space, but
space itself does, approaching, receding, turning, dissolving and recrystallizing
as it appears through the controlled locomotion and focusing of the camera
and through the cutting and editing of the various shots."
LS: Can I start answering
this with a classic study of Held and Hein, mentioned in Francisco Varela's
book The Embodied Mind? They did this amazing experiment. They had a number
of kittens with a carriage attached to each of them. Each carriage contained
a basket with another kitten in it. So there were two groups of kittens
sharing the same visual experience, but with one group active, the other
stayed entirely passive. After a few weeks they were released and studied
again as individual cats. The first group was okay and behaved normally,
the second behaved as if they were blind, they bumped into everything.
Obviously our whole idea of perception and action being unrelated bodily
functions, the whole Cartesian distinction between eyes and feet is incarnated
in architecture in the dichotomy between walls and floors, esthetics and
program, elevation and plan. Simple as that. This also means the relation
between space, movement and body has always been misunderstood, or at
least, been related in the wrong order. There just is no movement apart
from image, no image apart from movement. The way we construct images
within our bodies is a million times more complicated than the cognitive
concept of printing reality on light-sensitive grey matter. The sensory
charges the motor, and the other way around, they are intertwined and
connected. In this sense we should even resist thinking in terms of 'space'
- I never mention space actually - we have to conceptualize the body first,
not the proportional Vitruvian body as the architectural center of the
constructed world, no, the experiential body, the excited, vital body,
where millions of processes go on at the same time. Therefore we should
always realize the body is a clock, not the Huygens clock, but a manifold
patterning trying to gain stability through action. Bodies try to transgress
themselves in time by action, throwing themselves into time, that is:
connect to other bodies, other rhythms, other actions. You could speak
of space in this sense only, really, after you've considered the experiential
body of timing actions, but never as given. There could be space in time,
but not the other way around.
Perspective was nothing else then leaving out the movement in experience
and have the image as a residue - and it is: the image is what's left
over when everything has dried out, like at the bottom of a cup of coffee.
Pure recollection, and recollection only.
AR: But even if you
refuse to use the word "space", you do seem to have a concept
of it: one which is derived from radical constructivism. According to
this theory, space does not exist per se, or in other words, where everything
around us is only unstructured information which becomes only structured
as soon as we interfere and interact with it. This idea implies the dissolution
of the inside/outside opposition; conceptually, body and architecture
merge to one synthetic action space. But does not this opposition reappear
in the real experience of a building?
LS: Well, no, because
there is no 'real' experience of the building. You're right to refer to
radical constructivism, or even Varela's concept of enaction, which is
even more radical. This idea of embodied action goes absolutely against
cognitivist representation, where the so-called outer world is only recorded
by the brain - and simultaneously absolutely against idealism where this
outer world is only a subjective projection of an inner one. He, and Maturana,
only refer to 'structural coupling' in which body and world are interrelated
and interactively transform each other. The 'true' experience doesn't
take place anywhere, neither in the body, nor in the world. Only in the
coupling. This is the point where the distinction between inner knowledge
and outer world ceases to exist. I'll try to give a better explanation
of what a 'real' experience is, especially vis à vis machines and
technology.
What we call reality, what we call our sense of reality, is nothing but
an effect of synchronization, the synchronization of our own bodily rhythms
with processes going on in the world around us. Our sense of reality is
created by our sense of timing, trying to be 'in phase' with the world,
to live with the rhythm of the light. I don't mean this metaphorically;
'in phase' is a direct and physical connection. That is why seeing-machines
like film and television - and now computing - should be seen as a motorization
of reality, as a speeding up of reality itself. They speed up our sense
of timing. This also explains why we suffer from jet lag. Now, what has
been disturbed by the speed of the plane can be undone by (sun)light -
remember the sun is our first clock, we're created by it. Light is not
only stored in the form of motor-images, but it is also the main indication
for setting our own clock, the bio-rhythm. We are made of light. We long
for a seamless stream of actions, carried by light, not the derealization
and parkinsonian stuttering we experience during a jet lag. Actually,
doctors nowadays prescribe melatonine, a neuro-hormone that influences
the pigment in the skin, as a cure for jet lags...
AR: All classical
definitions of architecture contain the idea of fixing the movement which
vibrates in the world outside architecture - in Vitruvius' famous definition
it is called "firmitas". Any concern about dynamics and fluidity
is avoided like a bad germ. It seems like architecture feels strangely
endangered by movement, maybe simply for not knowing how to handle it.
To a certain degree this might be caused by "timeless" condition
of the drawing systems architecture has traditionally used: plan, section,
elevation - all static modes of graphic inscription which can comprise
three dimensions at the most, but certainly not time as the dimension
of unfolding and change. Architecture has never developed a notation system
for movement like choreography developed in dance.
LS: First we have
to understand what an experiencing body is. How the body shifts between
habit and action. Of course, in architecture, they've very often tried
to combine them, but it proved difficult and they mostly came up with
either/or concepts. The standard architectural program consists of habits,
routines and work. This is viewed as the mechanistic repetition of certain
acts - the program only takes into account actions that are considered
repeatable. On the other hand, there is the desire for free action, play,
experiment, as in Constant's New Babylon. For me, it is not a question
of either/or, it is not work-or-play, life is just the complication of
these, the one is always hidden in the other. Sure, we habituate, we develop
cycles of behavior. Why? Because it is hardly possible for humans to carry
the whole act, to - as a Cartesian Machine - steer themselves continuously
into intentions. We create our own rhythms, and make them stronger than
ourselves, we create an internal music that gets us going. Our rhythms
create us, we are an actual product of them. On the other hand we do not
program ourselves, human software is much softer than computer software,
we do not repeat the same actions over and over again, they change, they
differ, they vary from each other, enabling us to change, to renew or
to move smoothly into other acts.
That's why I would be in favor of separating work from dance, and after
doing so, would try to merge them immediately. The whole set up of 'firmitas',
standing upright, habituation and routines, and opposing these with dance,
play and experiment relating to the twisting of this posture fixed through
gravity should be abandoned as too simple. We should not make the same
mistakes as in the sixties. We would be marginalized. We should find a
way in architecture to complicate habit, to multiplicate routines in action.
It is the 'winding up' of the soft clock of the body with motor geometry.
Obviously, this geometry is not a geometry of section, elevation and plan,
but one that tries to envisage these three - construction, perception
and action - within one conceptual continuum.
AR: Doesn't space
get lost somewhere?
LS: The way we act
is similar to that of a skateboarder. We have a sense of direction, we
have a sense of intentionality. We throw ourselves into time by movement.
But then it is not a road or path we walk down. Our roads maybe straight,
but our tracks certainly are not. It is a vector with a point of action,
and in that sense every act is an act of faith. Once underway we adapt,
change our minds, engage other forces, but we do not just see these as
resistance, no, they are like the curbs and obstacles for the skater.
We use them as push offs, as points of inflection in the curve. That's
it: a straight line goes from A to B, but while it leaves A it curves,
trying to reach B. Architects have always misunderstood this position
of B as something in space, instead of time. We humans complicate movement,
we make movement from movement. Our moves are truly labyrinthic, like
Nietzsches Dionysian dance, because we are our own alcohol, our own music
- to quote Oliver Sacks too. Every act has to be carried by this complication,
this tilting of the horizon, where the act is carried by itself, and is
orientated on its own need for gaining strength and stability. I must
end here by quoting once more, now Baudelaire, who said: "Mentally
and bodily I've always had this feeling of falling. The abyss not only
of sleep, but also the abyss of acting, of dreaming, memories, desires,
sorrow, the many, et cetera... I'm in a permanent state of vertigo".
AR: Do you think that
new notation systems provided by computer animation modeling techniques
like the ones you use finally account for the body as an active part of
architecture?
LS: Yes I do. On all
kinds of levels. Both in conceptualization and building. As I've written
in 'the motorization of reality' - a Virilio piece without the Virilio
hesitations - media should invade all aspects of architecture, both in
diagramming and in programming. Let's not forget that all seeing-machines
became drawing-machines (in architecture), and went from the static towards
the kinetic. From perspective towards films and trains and television
and cars (all with there own architectural styles), moving eyes constructing
spaces. Now - with computing - this step is not metaphorical anymore,
now we not only incorporate and embody the conceptuality of a machine
in design, we can now actually step in the screen and create reality from
there. The design itself has become motorized, liquid, unstable, charged
- the accelerating power of the computer is truly enormous, and is itself
like a skateboard. But it is in the motor geometry, the geometry of the
liquid that this machine becomes instrumental.
What I try to oppose as much as I can is the dichotomy between floors
and walls, action and perception, we have to create one from the other.
So, I'm neither animating the floor and later on covering it in a tectonic
envelope, nor am I animating the volume and later on stacking it with
floors. The well-known cross-eyed view of the ongoing Any-conferences.
It might be better though to animate the programmatic fluxes to animate
the building. But after some time you would see that this wouldn't lead
you anywhere either, except for the smoothing of the already planned movement
within the program. The aim is not just replacing program as military
or Jesuit disciplinization by free choreographies of movement, and then
superimposing them, as if program is dance, which it is clearly not! It
is not the fixation of the movement in the program, nor is it is the fixation
of motion in the form. Either way, it's not only motion capture. You would
end up with the so-called 'stopping problem' - the question where to freeze
the animation -, while the real question is how to pass the movement on,
from the machine to the architecture, from the architecture to the body,
and from the body to the machine.
First of all the movement should be going from floor to wall and vice
versa. That is: in the architecture itself. The movement itself creates
threedimensionality, what Kiesler would have called the endless, which
is always vectorial, as in Zeno's arrow. This would deframe architecture
and here the looping of perception and action, the optic and the haptic
would never stop. So, it's about creating tension and suspense in the
program. This is very important. We deal - on the one hand - with the
desire to cool down behavior, to structure and separate actions, in short
with the instrumentality of the program - on the other hand, we vitalize
action through animation, by replacing fixed points and fixed geometries
by moving geometries, going from points to knots to springs, and we vitalize
action through suspense, by shifting B from space to time, by multiplication
of action.
AR: In dance, space
does not exist as a given entity (except the physical space of the stage,
but that exists only as a precondition for the performance of the dance).
Dance creates space out of movement. The shape of a form only exists in
time, you can never grasp it in one moment but you have to commit its
forms to memory. In all of these aspects, dance seems to be art form that
is furthest removed from architecture. Nevertheless I have the impression
that it describes the most exactly what interests you in architecture?!
LS: Architecture and
dance are generally but wrongfully separated by this notion of either-time-or-space,
and rightfully connected by music. The great thing in architecture though,
is that there's no audience and there's no sound. The beauty of dance
is the thinking of movement as a movement within itself, a gesture, a
closed thing. When one would consider the program in gestures and actions,
you would have to organize them both in time and in space, not only sequential
as in dance but also simultaneous - in that way one gesture wouldn't be
followed by the prescribed next gesture, but one could study them in different
relationships and interactions.
Let us consider the notion of tension again. Tension can only be created
by elasticity and springs, by lines that can be stretched or lines that
are connected by 'flexible points'. In the concept of the spring the point
is an inseparable part of the line, a twist in the line that can both
expand and shrink. I used a non-abstract machine built out of lines and
springs to animate the design for the V2 Lab. It's an office, a matrix
of tasks and work. Quite rigid, most of the time. I would like to focus
on a detail here. The programmatic set-up was quite clear - the position
of the lab, next to the audio room, video room and storage, and in between
a corridor, slightly raised from the existing floor. And located at the
beginning of the corridor is the table for the leader of the Lab. I did
not superimpose this scheme over another animated one. Everything would
have stayed as it was. I animated a diagram of springs and snares through
the organizational diagram. What happened? At one point, the snares moved
up so high we couldn't interpret them as part of the raised corridor anymore
but only as part of the table. Suddenly we had a corridor that morphed,
that moved into a table... So at one point I'm sure one should call this
a corridor, at another spot, three, four meters further on, I'm sure to
call it a table, but what is it in between? There is program, there is
the rhythm of moving in the corridor, there is also a rhythm of working
at the table, and there is the vector in between. This vector is always
charging the others, that's the music, the silent music of the snares,
so to say, that moves work into action. And back again, of course. Normally
one would separate table and corridor by space, now they are connected
by movement. And where does the movement go? The tension in the snares
goes directly into the muscles and tendons of the body - the motor geometry
relates to the 'abstract movement', as Merleau-Ponty has named it, the
background tension in the body, enabling an act to release itself from
neurological anonymity and take shape. Now people sometimes lie down there
as on a beach, or just walk up the table...
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